#include <CUIEventLoop.h>
Public Member Functions | |
virtual void | FiredIdleEvent (CUIEventLoop &aSource)=0 |
Is generated when no events are in application input queue. |
Application could install an observer for CUIEventLoop events and it will be notified when one of them occurs
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Is generated when no events are in application input queue. If the application updates the screen as a response to this event, it's advisory to use FlushVirtualBuffer() method of MVirtualScreen class for physical update. Application might also set iForceFullRedraw member of CUIEventLoop to force a complete screen redraw, but this is very inefficient. |