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CUICheckBox Class Reference

Represents a Check Box. More...

#include <CUICheckBox.h>

Inheritance diagram for CUICheckBox:

MUIWidget List of all members.

Public Member Functions

 CUICheckBox (const CUIRect &aRectangle, const char *aTitle, MUIWidgetEvents *aObserver)
 Constructs CUICheckBox object.

virtual void Draw ()
 Draws this widget on the virtual screen.

virtual bool HandlePenEvent (MInputReader::TTouchEventData &aData)
 Reacts on touch screen event.

virtual bool HandleKeyEvent (MInputReader::TKeyEventData &aData)
 Reacts on keyboard or remote control input event.

void SetChecked (bool aChecked)
 Changes the iChecked state of the Check Box and redraws it if necessary.


Public Attributes

bool iChecked

Detailed Description

Represents a Check Box.

Check Box could have two states that are stored in its iChecked member

Check Box generates MUIWidget::MUIWidgetEvents::FiredPressEvent() when it is pressed and had changed its iChecked property


Constructor & Destructor Documentation

CUICheckBox::CUICheckBox const CUIRect aRectangle,
const char *  aTitle,
MUIWidgetEvents *  aObserver
 

Constructs CUICheckBox object.

Parameters:
aRectangle Position and size
aTitle Text to write on at the right side of check box image. Can be NULL
aObserver Observer for events. Can be NULL


Member Function Documentation

virtual void CUICheckBox::Draw  )  [virtual]
 

Draws this widget on the virtual screen.

The library does not provide any clipping mechanism, so the widget is completely responsible for drawing in its iRectangle. If the widget should be drawn fully or partially transparently over its iParent, it should call iParent->RestoreBackground() for every transparent region

Implements MUIWidget.

virtual bool CUICheckBox::HandleKeyEvent MInputReader::TKeyEventData aData  )  [virtual]
 

Reacts on keyboard or remote control input event.

It is permitted to re-draw this or other widgets as a response on this event. In this case the CUIEventLoop flushes the virtual screen automatically to ensure that it is displayed. In some cases it's necessary to completely re-draw the whole screen. If it's needed, the handling code should set CUIEventLoop::GetEventLoop().iForceFullRedraw to true.

Warning:
The full screen redraw could be very time consuming and should be used carefully

Implements MUIWidget.

virtual bool CUICheckBox::HandlePenEvent MInputReader::TTouchEventData aData  )  [virtual]
 

Reacts on touch screen event.

Returns true if the event was consumed.

It is permitted to re-draw this or other widgets as a response on this event. In this case the CUIEventLoop flushes the virtual screen automatically to ensure that it is displayed. In some cases it's necessary to completely re-draw the whole screen. If it's needed, the handling code should set CUIEventLoop::GetEventLoop().iForceFullRedraw to true. Note that because of nature of the touchscreen, the widget could receive PenUp event (aData.iPressure == 0) with the aData.iX and aData.iY pointing outside of iRectangle of this widget. In this case the widget should not react for such an event or perform necessary cleanup if it has reacted on PenDown event (aData.iPressure != 0 ).

Warning:
The full screen redraw could be very time consuming and should be used carefully

Implements MUIWidget.


Member Data Documentation

bool CUICheckBox::iChecked
 

Keeps the state of the Check Box


The documentation for this class was generated from the following file:
Generated on Fri Jul 15 16:46:44 2005 for TomTom GO User Interface library by doxygen 1.3.5